So the whole thing is this:


Signal:

Fading Echo launched on PC on July 21, while the PS5 and Xbox Series versions are still scheduled for later this year.

Connector thesis

New Tales may need external support producing platform-specific trailers, in-engine capture, or cinematic campaign assets ahead of Fading Echo’s PS5 and Xbox launch.

Outreach angle:

Subject line: console launch assets

Hey X — saw Fading Echo launched on PC this week, with the PS5 and Xbox versions following later this year.

Might be off base, but is the console-launch trailer and in-engine video work already fully handled, or are you still open to external production support for that window?

No call needed.

Saad